We define a translation as an isometry of the euclidean plane characterized by a vector
or, what is the same, that its associated system of equations carries out:
By the correspondence between points, we can understand the translations as direct movements without changes of orientation, that is to say, they keep the same form and the size of the figures or translated objects, to which them slip according to the vector. Given the isometry character for any points
or even more:
Let's observe that the inverse of a translation is
As final notes in this section about translations, notice that these preserve the figures identical and they preserve also the same position as originals (with position of the figure we do not refer to the same coordinates on the plane).
Finally, we are going to study how we must proceed to calculate the translations of the following figures:
- Translation of a segment: To calculate the transformation of a segment, we just have to calculate the transforming of the endpoints and join them.
- Translation of a straight line: We calculate the transformation of two of the points of the straight line and then we join them to obtain the transformation of the straight line.
- Angle movement: An angle is given by the intersection of two straight lines in a certain point, consequently, to calculate the transformation of the angle it will be enough to calculate the transformations of the straight lines and in this way we will obtain the transformation of the angle.
From these three basic transformations, it will be possible to calculate all the translated of any figure since on the plane any object is reduced to a composition of the three elements previously described.
Example
Given the vector
Therefore, observing the system of equations, the transformed of the vector